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Stylized Water Composite Shader

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Stylized Ripple Water Shader

waterfall effect

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sharp vortex VFX

<Stylized Ripple Water Shader>

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<waterfall effect>

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1. Voronoi Noise: The shader generates a Voronoi pattern, creating random, cell-like shapes often used for textures like marble.

2. Remap: The Remap node adjusts the Voronoi noise values, mapping them from one range (e.g., [-1, 1]) to another (e.g., [0, 1]) for color control.

3. UV, Split, One Minus, and Noise:

UV: Used for texture sampling.

Split: Separates the UV components.

One Minus: Inverts the UV values to alter the pattern direction.

Noise: Adds random variation to the pattern.

4. Combining: The shader combines these elements to create a dynamic, textured effect with random variations.

 

This setup generates a unique, evolving pattern with color adjustments and noise, often used for surfaces like water or marble.

<sharp vortex VFX>

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1. UV Distortion: Add noise to the UV coordinates for a swirling pattern.

2. Detail Noise: Introduce additional noise to enhance texture complexity.

3. Color and Contrast: Adjust colors and intensity to create a clear transition from the center to the edges.

4. Sharp Edges: Use power functions and remaps to define the vortex's edges.

5. Refinement: Fine-tune the strength of the effects for a clear, defined vortex.

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This process enhances the sharpness of the vortex center and edges while keeping it visually dynamic.

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